Recalbox RGB Jamma

Georgian2

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Yes. 2 reasons..

1) my new Astro city was fussy with that “overvolt” at start up. I didn’t want to turn up the output for all voltages to compensate
2) the pi with an nvme instead of micro-std requires more power, and was more than the 5v rail wanted to output.

It was working (but fussy with my particular hardware) on just the cab power & 5v rail until I added the nvme

I’d say having done the NVME addition.. it’s MUCH better than a micro SD, even a really nice quality one. Boots up and loads games much faster, doesn’t stress me for reliability.

I’m a bit of a pi wonk- I modify my raspberry pi installs to minimize lots of linux write access to SD cards to improve lifespan
Having two power supplies in parallel will result in overheating the one with the lowest rating. I would just use the 12V from the cab power supply and disconnect the 5V. Of corse this means you need a good USB power supply to provide all that power for the NVME storage.
Anyway this is not a bad solution after all.
 
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sr101

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Dose it work with both LEDs lit? To my understandig, if the 5V protection LED is off, than you have an overvoltage. If both are lit, everything is fine.
Hmm... so it appears to be fine power wise? Maybe it's the image I used on my SD card?
EDIT: It appears there is a Raspi version on the main "jamma" page.... and a DIFFERENT one on the wiki for Jamma 2? Hopefully this solvers my issue...
 
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Georgian2

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Hmm... so it appears to be fine power wise? Maybe it's the image I used on my SD card?
EDIT: It appears there is a Raspi version on the main "jamma" page.... and a DIFFERENT one on the wiki for Jamma 2? Hopefully this solvers my issue...
I just found out that there is an Jamma2 Version available. Damn expensive. Looks like that Heber MultiPi is almost cheaper.
 

Wahoobies

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Is that just the pi 5 one? also noticing that the translate button on firefox is quite creative:

1756329040624.png

Mine doesn't seem to produce any phenomenal potatoes.. probably caused by the nvme mod.

I've been very happy with this recalbox setup- I had a mister too, but just never used it. The "Tate mode" of this with a horizontal screen was the tipping point.

I also use it as a jukebox with a playlist of either 80s mp3s or arcade ambience

if you use a micro sd on a pi, I strongly recommend log2ram. This stops constant little writes to log files, only actually writing ocassionally or when you shut down.
 

Wahoobies

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yes.. I've got one of these: ultimate spinner pro

1756500492203.jpeg

This just plugs into a USB port on the pi and shows up as a mouse.

This has a microcontroller inside / USB out. Detected as a mouse on the Pi, which makes using it in recalbox relatively easy. You ahve to be pretty good digging around the menus to test it.. ie do it manually in the recalbox controller menus first, then google a bit to figure out how to persist it. Setting acceleration/sensitivity per game is a bit of work.

i've gotten to the point where I can remember how to get it working for arkanoid basically, but not far enough to save it so it's persistent in the config for just that/those games. I like playing them, but I suppose not enough yet to remember to dedicate the time to fully debugging it :)

*edit + link to settings from an older post I made and forgot about here

@councilface - it was us talking about spinners in the old thread too
 
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Wahoobies

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The other twist is I have "masteroids" multi-vector board on my asteroids cocktail.. this has tempest on it, but that plays with buttons. I asked ArcadeJason if he or his partner would add analog/mouse/spinner to it, but so far no support. It's pretty nice using tempest on emulators (especially on an OLED where vectors can be tweaked to look decent at least)
 

Wahoobies

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Hey all- I updated to the 10.x release on my recalbox jamma. It adds some cool stuff:

- apple ][ is working.. what fun, that was my first system. adds a toggle key to change all the various color/mono/green/amber modes :)
- some tate games now use ~60hz modes to look really close to perfect. example- Donkey kong looks perfect now on my horizontal screen
- some tate games look worse- I bet I need to modify resolutions/stretch rules for those again. Strangely pac-man has some odd squashing it didn't have before
- it claims to run minecraft in the Ports menu now.. I'll see what's involved with getting that working!
- more new computers/handheld systems showing up. I'll have to experiment
 

councilface

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Hey all- I updated to the 10.x release on my recalbox jamma. It adds some cool stuff:

- apple ][ is working.. what fun, that was my first system. adds a toggle key to change all the various color/mono/green/amber modes :)
- some tate games now use ~60hz modes to look really close to perfect. example- Donkey kong looks perfect now on my horizontal screen
- some tate games look worse- I bet I need to modify resolutions/stretch rules for those again. Strangely pac-man has some odd squashing it didn't have before
- it claims to run minecraft in the Ports menu now.. I'll see what's involved with getting that working!
- more new computers/handheld systems showing up. I'll have to experiment
Nice one, Is this a patreon only release?
 

Wahoobies

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btw I did this build using the "official raspberry pi 256g nvme". Attached it to an external usb-c drive and imaged the drive from raspberry pi imager. Then a bit of a faff to copy back all the archives etc onto it (once you boot it with the Pi, the drive for "SHARE" where all the images etc go shows up in windows..)
 

Wahoobies

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.. Back on the old build again for now!
Some sound glitches come with the 59.x hz modes (they look great though)
Some controller glitches for 2p 6 button layout

Fed these back to lumberjack and will try next update again!
 

councilface

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.. Back on the old build again for now!
Some sound glitches come with the 59.x hz modes (they look great though)
Some controller glitches for 2p 6 button layout

Fed these back to lumberjack and will try next update again!
I may wait a minute then! I do like the idea of not having to rotate the monitor. On that subject, I went TATE again this weekend, do you have Astroblaster working with sound and speech? I have the speech working but no fx...
 

Wahoobies

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I may wait a minute then! I do like the idea of not having to rotate the monitor. On that subject, I went TATE again this weekend, do you have Astroblaster working with sound and speech? I have the speech working but no fx...
yeah.. I just tested that game launched from mame 2003plus sub menu (under the UI for mame). I don't think I needed samples for that one..
 

Wahoobies

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I may wait a minute then! I do like the idea of not having to rotate the monitor. On that subject, I went TATE again this weekend, do you have Astroblaster working with sound and speech? I have the speech working but no fx...
yeah btw the older build (9.2.3) is still great- new one shows promise once debugged.

9.2.3 is great for tate in horiz layout already, the screens are cropped/shrunk a bit but they work nicely
 
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