A (fair) while ago, I offered to look at this CPS3 for a VAC-er living around the corner from me (Hi Geldra
).
It was an 'unknown' motherboard with some missing input filters and suspicious burnt bits.
Anyway, with enough extra parts obtained (by Geldra) it started up, suprisingly!
A missing CD ROM error came up, even with known working drives.
Fortunately via a cheap (irreparably wrecked - massive PPU torn off) donor board, the missing filters were replaced (and an audio cap).
Unsuprisingly they didn't fix the CDrom issue.
So I swapped over the SCSI controller (also available fairly cheaply as it's off-the-shelf).
And it started up!
When copying onto the flash SIMM, it failed.
Looking at one of the SIMMs, the reason why was clear (top one in photo). A chip had actually fallen off.
So a 32MB SIMM was obtained (bottom SIMM) and the chip nicked off it (note they're in 'handed' pairs, so you need the correct side, I presume).
And into the game it went.
And almost there, but player 2 couldn't move down
.
So I probed around the input filters. And via a multimeter I discovered the IOU custom was damaged!
That maybe explained why the board had missing filters - someone had tried to fix it and given up.
So I swapped over the IOU (took longer than it should, but I'm not so experienced in 200+ pin TQFP swapping).
Success!
And one thing less cluttering up my office
.
It was an 'unknown' motherboard with some missing input filters and suspicious burnt bits.
Anyway, with enough extra parts obtained (by Geldra) it started up, suprisingly!
A missing CD ROM error came up, even with known working drives.
Fortunately via a cheap (irreparably wrecked - massive PPU torn off) donor board, the missing filters were replaced (and an audio cap).
Unsuprisingly they didn't fix the CDrom issue.
So I swapped over the SCSI controller (also available fairly cheaply as it's off-the-shelf).
And it started up!
When copying onto the flash SIMM, it failed.
Looking at one of the SIMMs, the reason why was clear (top one in photo). A chip had actually fallen off.
So a 32MB SIMM was obtained (bottom SIMM) and the chip nicked off it (note they're in 'handed' pairs, so you need the correct side, I presume).
And into the game it went.
And almost there, but player 2 couldn't move down
So I probed around the input filters. And via a multimeter I discovered the IOU custom was damaged!
That maybe explained why the board had missing filters - someone had tried to fix it and given up.
So I swapped over the IOU (took longer than it should, but I'm not so experienced in 200+ pin TQFP swapping).
Success!
And one thing less cluttering up my office