Pacman was the only game in my collection that I didn't have a high score save kit for. I've spent a few lunchtimes recently disassembling Pacman code and finding out how it works. Quite different from Galaxian/Scramble etc. untidy in places but still nicely put together.
This has allowed me to build a "proper" freeplay/high score save mod (at least one of the mods out there isn't integrated too well, and, for example, stops inserted coins being registered when the high score table is displayed. Others don't keep the "random" number generator the same so ghost patterns are different). The other thing is that I don't want to pay out around £70 to fit one to my game...
No fancy menus, freeplay is selected from the coin DIPs and maintains attract mode when in freeplay setting.
Saves top 10 scores / 3 initials each to serial EEPROM, reset them to default by pressing "joystick up" on power-up.
Displays the high score table as part of the attract mode.
Uses the same Z80 high score PCB as my other kits (Galaxian, Moon Cresta, Astro Blaster, Kung Fu Master)
Photos showing it in action from real hardware and mame are below
This has allowed me to build a "proper" freeplay/high score save mod (at least one of the mods out there isn't integrated too well, and, for example, stops inserted coins being registered when the high score table is displayed. Others don't keep the "random" number generator the same so ghost patterns are different). The other thing is that I don't want to pay out around £70 to fit one to my game...
No fancy menus, freeplay is selected from the coin DIPs and maintains attract mode when in freeplay setting.
Saves top 10 scores / 3 initials each to serial EEPROM, reset them to default by pressing "joystick up" on power-up.
Displays the high score table as part of the attract mode.
Uses the same Z80 high score PCB as my other kits (Galaxian, Moon Cresta, Astro Blaster, Kung Fu Master)
Photos showing it in action from real hardware and mame are below