Sega Monaco GP (1979) Remake v1.5.0

MonacoBen

Newbie
Credits
6CR
Hi all!

Way back in 2013 I released my first version of Sega Monaco GP. I wrote it because I had an upright driving cab that was running Mame, and I so wanted to play Monaco GP. I've always loved the game, and its next to impossible to find a working cabinet these days. Unfortunately, there wasn't a decent PC version or console port available that gave an experience close to the arcade, so I took it upon myself to write my own version.

My remake has come quite a long way since 2013, particularly in the last couple of years. I just thought I'd mention its existence here in case anyone has missed it:

I've added lots of artwork options, and you can play in 4 different game modes:
Monaco GP (1979): 100% faithful to the 1979 "Monaco GP" arcade version.
Pro Monaco GP (1980): 100% faithful to the 1980 "Pro Monaco GP" arcade version.
Monaco Pursuit (2024): Enhancement of the original arcade version with some new stuff going on.
Monaco Stunt Park (2024): Enhancement of the original arcade version with even more new stuff going on.

Monaco GP Remake (MGPr) is totally free, complete, highly configurable, and can be played with keyboard, mouse, joystick or a steering wheel. No arcade ROMs are required to run MGPr and the background artwork (As seen in the teaser trailers) is shipped with the package - So everything should work straight off the bat! Runs on Windows, Linux and Raspberry Pi.

The 'official' thread for my remake can be found on the ArcadeControls forum. I update the first post of the following thread when ever I release an new version (You'll find link to the game packages saved on my personal google drive):

Here are a couple of teaser trailers for the latest version (Note, all the artworks you see are included in the download package. All the artwork stuff is optional. The game ships will lots of configurations, each one set up for different artworks and game modes, so you can pick and choose what works for you):



OK well I think that's everything, if you give it a try I hope you enjoy it and thanks for reading!

Ben
 
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councilface

Active member
Credits
173CR
Theoretically, what would one need to get these versions playing on an original machine? And in lieu of an original machine, what would be a good wheel (inc stick and pedals) to use?
 

MonacoBen

Newbie
Credits
6CR
Theoretically, what would one need to get these versions playing on an original machine? And in lieu of an original machine, what would be a good wheel (inc stick and pedals) to use?
Hi councilface!

Monitor: If its an original MonacoGP arcade machine, then using the original CRT might be an issue (The same issues you'd encounter if trying to connect a PC running mame to a very old CRT). The lowest resolution I've tested my remake on is 640x480.

Steering: The original MonacoGP arcade machine used a free spinning optical wheel for steering. So for the best gaming experience, you'd hack a mouse and use one of its axis or use an optical encoder (Spinner). My remake also lets you steer with keys, analog joystick and non-free spinning (fixed centre) steering wheel.

Pedal: I recently found out that, like Sega's "Turbo", MonacoGP uses an interesting 4-position accelerator pedal. The pedal has 2 Opto switches to interpret its position (Fully Up (OPTO1=off, OPTO2=off), HalfUp (OPTO1=off, OPTO2=on), HalfDown (OPTO1=on, OPTO2=on) and FullyDown (OPTO1=on, OPTO2=off)). My remake lets you assign keys to act as these opto switches. Alternatively, you can use an analog pedal and my remake will pick an appropriate OPTO1/OPTO2 state based on the analog reading. Or you can just use a single key as the pedal (So that the accelerator is either going to be fully down or fully up).

Hope this helps :)

Edit: Just thought I'd also add, a while ago a user (xfassa) with an original Monaco GP cab did replace his faulty boards with a PC running my remake. He posted all his progress on my arcadecontrols thread that there's a link to in my first post above. It was quite tricky, because he needed to have dual screen support, where one screen showed just the game, and the other screen showed only scoreboard information.
 
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