SKY KID PCB

jonhughes

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You could say I've had this board quite a while. It came in a job lot from this listing in February 2016 by Alpha1.

http://www.ukvac.com/forum/job-lots-of-arcade-pcbs_topic350246.html

I took photos of the board when I got it but I can't find them (it was 4 years ago) - the board was shocking (described as wet/pooped) and I'm sure Oliver can verify that. I decided whether to keep the board for spares or to rebuild it - I decided to rebuild it.

Numerous parts were replaced in the corroded area - possibly 20% of the populated PCB. Although the affected chips were very bad the underlying PCB wasn't so bad.

SKYKID-2.JPG


SK1-2 was also dead so I borrowed one from my working board along with CUS 38. After rebuilding the board I powered it on and the board would freeze and it stayed that way for a number of years.

I then decided to have another attempt to repair it - I had a breakthrough moment a few months ago and replaced an IC chip (which I sadly can't remember) and the board booted fine but with corruption to the backgrounds.

There are no schematics for the board so it complicated things greatly. I kept returning to the PCB trying to find a fault but couldn't (concentrating on logic chips mainly). However, today I decided to map CUS 38 and compare it against my worker. The pinouts are below (D - dead, L - logic, H- high, G - ground).

SKYKID-1.JPG


Pin 45 was dead and all other pins seemed to be ok. So I traced pin 45 on my worker and it went to 10C a TMM2016BP RAM chip and 9D a 74ls174. I had no continuity on the faulty board. So I tracked down the break in the trace - it went beneath the crystal clock. There was slight amount of corrosion from the crystal through hole that had spread to the trace, very close to it. I patched in a wire trace underneath the crystal over the broken trace.

SKYKID-3.JPG


And Sky Kid lives again - it's such a great game I had to repair it, even if it has been sat on the repair pile for nearly four years.

SKYKID-4.JPG


SKYKID-5.JPG
 

Macro

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jonhughes said:
And Sky Kid lives again - it's such a great game I had to repair it, even if it has been sat on the repair pile for nearly four years.

I've got boards that have been waiting for longer than that, put them aside for when I have time, which never seems to happen

I keep getting side tracked, i.e. fix some Gorf sets turns into fix 3 Gorf sets, look into custom chip replacements, decide would be too pricey to replace 5 customs with CPLD versions, create FPGA version of entire board, design some PCB's to put FPGA board into cab .... so what should take a month or two is now into year 3 and still going ...
 

jonhughes

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Yes, I had considered the similarities. They share a number of components but the board layout is different in numerous places.

I think the Sky Kid board layout is very similar to Dragon Buster - there's a manual currently for sale that may contain schematics. I was tempted to buy it at one point.
 
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