dj_yt said:
Jodo, what are your thoughts on the autofire idea. Is it sacrilegious or a great way of avoiding RSI?
There's also the potential of doing a 'hold to autofire mod'.
Hmm! Well, if the auto-fire mod essentially just replicates the action of holding down any one of the game's fire buttons without changing the speed you shoot, the resulting fire rate is actually too slow to make the player really competitive. Basic autofire simply wouldn't take out the enemies quickly enough; especially on later levels where the screen can get very busy, very quickly.
There is also a key tactic to gaining a high score that replies upon the player hammering fire like mad to stay alive for an extended period of time at a particular point in the game.
Side notes:
- By far the best way to play the game if going for score is to use one of the two yellow fire buttons on the dash either side of the joystick; all the other fire buttons are simply not responsive enough
- Killing airborne enemies as a priority generates more points than going for ground based targets; this includes the flying rocks
- Prolong Boss encounters where possible; destroy a bosses' 'adds' before finally killing the boss itself. Your score constantly counts upwards as you play and every point counts
- You want to be getting 6 or 7 'large' men on your bonus round totals where you ride Uriah to stand a chance of getting a high score. The object pattern on these stages is fixed, so learn a left-right sweeping routine that bags you the most object destruction
- Level 17 is the entire key to getting a high score and is more important than any other stage <wink>
- You want to go into level 18 with a score of 33-34m points to be in with a chance of getting a high score
Jodo2017-09-21 13:13:54