Kiki kaikai and its non-jamma pinout. Why??

Georgian2

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Hello guys,

here I have this bootleg PCB. It had an adapter soldered on and it worked perfect. Just by looking at the PCB I said this is jamma and I removed the adapter. Next plug in, dead short. Removed the PCB, checked resistence between GND and +5V and is high enouch, plug again - dead short. I tried another power suply and it went streight in costant curent mode pulling 3A at 0.2V. At this point I started to belive that it is not jamma.

Long story short, it is almost jamma pinout, expect the pins 27 and 28 on the solder side are +5V not GND! WTF? Why do this? Here is the pinout for it.
Be carful guys and always check before pluging in!

https://www.arcade-museum.com/manuals-videogames/K/Kiki-Kai-Kai-pinout--DIP.pdf

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Ace`

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The bootleggers made a mistake and didn't bother to fix it, as that would cost time and money. I had a bootleg game cannot remember what it was now but the player 1 and 2 controls were swapped, that was an annoying one too.
 

Georgian2

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The bootleggers made a mistake and didn't bother to fix it, as that would cost time and money. I had a bootleg game cannot remember what it was now but the player 1 and 2 controls were swapped, that was an annoying one too.
This is a tough one if you only have controls for player 1 like me.
 

Alpha1

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I had three of them and @Lurch666 bought the first faulty one I found and fixed it.

I then found two more and they both were shorted to gnd when I tested them. @Lurch666 kindly said he would look at them and found the same anomaly you have. He fixed by cutting a track to break the short.
 

Alpha1

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Interestingly they worked fine for him and also on my Axunworks supergun. But @Nintendo Arcade borrowed one and on one of his JAMMA cabs it did the same short to gnd, and on his other it worked with noise on the monitor.
 
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