Not sure if this is the case here, but I remember having a discussion with Andy about something along those lines a few years ago and he politely informed me they were the right way round according to an original CP layout, even showed me a pic of one. I'd been playing it in mame for years before and it maps the jump and shoot buttons the wrong way round.last time i was at AC they had the run and jump buttons the wrong way round on Wonderboy and it was unplayable for me
Also had a Time Pilot machine with the buttons on the left hand side
i mean, WTF does Andy really know about arcades though....Not sure if this is the case here, but I remember having a discussion with Andy about something along those lines a few years ago and he politely informed me they were the right way round according to an original CP layout, even showed me a pic of one. I'd been playing it in mame for years before and it maps the jump and shoot buttons the wrong way round.
I played this once, only 1 credit. A lot harder than I remember but it has been a long time since I played it.Anyone play Operation Wolf? I believe it's my old one there, I was sad to sell it being first Arcade machine I owned and first thing I ever bid on and won from eBay in 2001
Cool, yeah it's challenging game but your finger really does suffer badly after a few goes lol. I've never seen one with any rubber on trigger, I've had 3 machines and spare guns, I'd like to see one with em on. Julian sold some NOS guns which some members bought, so they should have it if they came with em newI played this once, only 1 credit. A lot harder than I remember but it has been a long time since I played it.
Needs that rubber coating on the trigger. I remember playing an Op wolf at apikeyTraveller fair outside of Elgin in the Summer of '88 and that had no rubber on the trigger. Fucking weird the useless shit I remember lol
Yeah unfortunately that is the way the original is. I'm with you though, It's unplayable. All generic cabs that had it in bitd had the run/shoot button on the keft and jump on the right. The switch port is shocking. Run is a completely different button altogether 🤔last time i was at AC they had the run and jump buttons the wrong way round on Wonderboy and it was unplayable for me
Also had a Time Pilot machine with the buttons on the left hand side
i mean, in AC the game is in a BAS cab i believe, so they didnt have to go down the trad route of button layoutYeah unfortunately that is the way the original is. I'm with you though, It's unplayable. All generic cabs that had it in bitd had the run/shoot button on the keft and jump on the right. The switch port is shocking. Run is a completely different button altogether 🤔
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The Arcade Club meet on the 18th. There's always next year I supposeooooo, what did i miss