I am intending to supply a windows program that will make the rom files for the multi. It will allow you to select whether to use the original or modified controls separately for each game. As I know lots of people have multiple control panels and only like to play with original controls.Torin said:I have a question about controls. I have an 8-way Atari Logo joystick. Are the games playable with that stick? I mean specifically Indiana Jones, Road Runner and Peter Packrat? Thanks
GadgetFreak said:I am intending to supply a windows program that will make the rom files for the multi. It will allow you to select whether to use the original or modified controls separately for each game. As I know lots of people have multiple control panels and only like to play with original controls.Torin said:I have a question about controls. I have an 8-way Atari Logo joystick. Are the games playable with that stick? I mean specifically Indiana Jones, Road Runner and Peter Packrat? Thanks
In order to play all the games with one controller it has to be a Road Runner type stick as RR, RB & MM need the proportional aspect.
I have made up a simple board that allows you to use an Ultrastik 360 in the cab to play all the games.
I will get back onto this again shortly, it is basically ready to go but have been tied up with my adding more to my Slice IC tester.
GadgetFreak said:Thanks Colin, that made go back to the schematics again and look afresh at the carts. That's when I spotted a few extra TTL that I hadn't really paid much attention to before.
It seems that TTL, LSI & LSI Cart 2's do not have anything connected to the /INT3 (J1-31) pin on the edge connector which is how I think they are generating the mid screen scrolling.
Here is the schematic section from a Cart 3 PDF.
GadgetFreak said:Basically Road Runner uses the interrupt to multiplex the Sprites as they are used to provide another mountain layer in the upper part of the screen.
Road Blasters uses the interrupt to handle display shifting for the road as far as a I remember.
GadgetFreak said:The hardware exists on LSI Cart 3's as well due to the fact that Road Runner uses it as well. So Cart 3, 4 & cockpit boards have it.
Basically Road Runner uses the interrupt to multiplex the Sprites as they are used to provide another mountain layer in the upper part of the screen.
Road Blasters uses the interrupt to handle display shifting for the road as far as a I remember.
Do you have the BOM for the adjustment board? Mainly I need to know the pots used. ThanksHere is a pic of the Ultrastik adjustment board, it allows you to adjust the full range and centre of both X & Y axis for upto 2 UltraStik 360's connected to a System 1 main board.
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And this is a pic of the menu. It's just boring text but I wanted to fit it into the main board roms so I had to keep it small. Still, it does the job.
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The important bit about this conversion is that no soldering is required and all the chips that are removed/replaced are socketed as standard. So it's very easy to remove the multi and revert the board to standard.
Originally I had the games setup using the original controls as my joystick panel can emulate the original controls but I figured this wasn't practical for the real world. I settled on the hall effect type stick as this is important for Road Runner's three speeds and obviously Marble Madness needs proportional control for marble speed. The only game that perhaps suffers a bit is Road Blasters but even this is still playable with the analogue stick.
Besides my interface board for joystick range you also have to rotate the UltraStik 360's pcb by 90 degrees to get the X/Y origin in the correct place.
Lastly, I would like to say that Peter Packrat is a much maligned game but is actually quite playable once you know the tricks.
The board only needs resistors and pots, all the values are on the silk screen oon the pcb, the pots are 5K.Do you have the BOM for the adjustment board? Mainly I need to know the pots used. Thanks