Ok, this is starting to drive me potty now! Don't know how much people know about BZone but there's also some general signal stuff in this post too.
As previously mentioned this is a board from one of the DoL Battle Zone cabs. I've got the game running - albeit with a mathbox error that I'll get to later when the AVG is fixed. The picture is fine apart from the Z channel.
Normally the picture is dark to non existent and I have no Z control (my rig has pots for X, Y & Z so I can adjust Z when it's working). I'm not using a normal vector screen so I have no fear of screen burn, so if I turn the picture up nice and bright it's all there and being drawn lovely, but obviously because we're up so bright I have retrace lines.
If I snip the /ZBLANK line then the picture becomes considerably brighter and I now have Z control. So I believe my issue to be with the /ZBLANK signal. Sure enough, on tracing things back through, there is a 74LS74 at J10 which has /STATCLK and DVY10 being fed to it via an LS32 as the clock, DVY8 as the data, both of which appear to be doing their thing nicely, yet the output at Q is permanently low, giving us a permanently active ZBLANK signal.
SO, easy enough, right? Signals in, nothing out, so either the 74LS74 is bad, or the next one down the chain is holding the output low? Well, wrong. On the 7474, Q and /Q are directly opposite, so actually the outputs are fine.
So what's up then? Everything looks good on the inputs. Or does it? My fluke's logic probe is showing things to be good, It's telling me that /STATCLK is about 2.2Mhz so seems ok, but when I look at it with a scope it looks permanently high. Odd. Very odd.
After mucho messing about with the scope I can finally see the low pulses of the /STATCLK signal. But they're barely there. Frankly, I'm surprised the Fluke is picking them up. So I don't know what the problem is here, whether they need to be a stronger signal, or a longer duty cycle?
Any ideas where I might go from here? I figured I'd try to stretch the length of the duty cycle of the pulse by adding a 0.1uF ceramic cap between /STATCLK and GND and while it has an effect, all I get is a few retrace lines then so that's a bit odd. It does this regardless of whether I cap it to GND or +5.
Any thoughts??
(I'll add a bit more to this in a bit)
As previously mentioned this is a board from one of the DoL Battle Zone cabs. I've got the game running - albeit with a mathbox error that I'll get to later when the AVG is fixed. The picture is fine apart from the Z channel.
Normally the picture is dark to non existent and I have no Z control (my rig has pots for X, Y & Z so I can adjust Z when it's working). I'm not using a normal vector screen so I have no fear of screen burn, so if I turn the picture up nice and bright it's all there and being drawn lovely, but obviously because we're up so bright I have retrace lines.
If I snip the /ZBLANK line then the picture becomes considerably brighter and I now have Z control. So I believe my issue to be with the /ZBLANK signal. Sure enough, on tracing things back through, there is a 74LS74 at J10 which has /STATCLK and DVY10 being fed to it via an LS32 as the clock, DVY8 as the data, both of which appear to be doing their thing nicely, yet the output at Q is permanently low, giving us a permanently active ZBLANK signal.
SO, easy enough, right? Signals in, nothing out, so either the 74LS74 is bad, or the next one down the chain is holding the output low? Well, wrong. On the 7474, Q and /Q are directly opposite, so actually the outputs are fine.
So what's up then? Everything looks good on the inputs. Or does it? My fluke's logic probe is showing things to be good, It's telling me that /STATCLK is about 2.2Mhz so seems ok, but when I look at it with a scope it looks permanently high. Odd. Very odd.
After mucho messing about with the scope I can finally see the low pulses of the /STATCLK signal. But they're barely there. Frankly, I'm surprised the Fluke is picking them up. So I don't know what the problem is here, whether they need to be a stronger signal, or a longer duty cycle?
Any ideas where I might go from here? I figured I'd try to stretch the length of the duty cycle of the pulse by adding a 0.1uF ceramic cap between /STATCLK and GND and while it has an effect, all I get is a few retrace lines then so that's a bit odd. It does this regardless of whether I cap it to GND or +5.
Any thoughts??
(I'll add a bit more to this in a bit)