CAL.50 Reapir Log

Kaizen088

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This is the first Jamma PCB I've looked at.

Basically lines across the screen, otherwise the title screen runs and a 2 player game coins up and plays fine.

Audio is good, all sounds checked okay in test menu..


Here's a link to the manual with a schematic.

There are two versions available but only this one has the schematics.

https://www.arcade-museum.com/manuals-videogames/C/Cal.50%20Universal%20Jamma%20Conversion%20Kit%20Instruction%20Manual%20With%20Schematics.pdfThis

It's much easier dealing with a single layer but the surface mount chips are a bitch.

I threw it on the test bench this afternoon and started to check all the TTL chips that I could with the logic probe.

I couldn't find anything out of the ordinary so I started to look at the other IC's.

To be honest I don't know what most of them are or what they do but the schematic made it easy enough to poke around and see what was happening.

I put the board into test mode and started to poke around.

I found no input at pins 34 and 43 on the chip at 7K (X1-002A U35).



I followed the lines back to the Mask ROMs and checked pin 15 at 6M and pin 17 at 5M and there was data.



I sent a pulse into the inputs at 7K and the pulse filled the lines on screen where the fault was happening.

I ran two temporary trace wires from the pins with no inputs to the Mask ROMs.

The image has improved but there are still some issues.





The faulty image you normally see on screen.





The good image inbetween cycles.





Pic of the original fault with the background.



The lines in the background have improved and are gone from the dog tags.





I'll keep looking at the lines between the Mask ROMs and the two chips at 7K and 8H and possibly replace the sockets just to be sure.

Kaizen0882017-04-12 00:50:00
 

Kaizen088

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I just went back and had another look and found pin 44 at 7K also had no input.
The process was repeated and another trace run and now the lines have disappeared from all but the jungle background.

[tube]LhVIaFVZ07Q[/tube]

I remembered reading a post where the corrupted high scores were corrected by clearing the backup RAM.

I did this and the dog tags fault is gone and that screen now displays correctly.



Kaizen0882017-04-13 13:12:59
 

Kaizen088

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I had a day off work today and got stuck back into this thing again.
I moved on to the two Mask ROMs at 8N and 9N, 8N had a '?' written on it that it thought someone may have incorrectly guessed which Mask ROM had a fault previous to me owning the board.

So I started throwing a pulse down the outputs and pin 18 at the Mask ROM (8N)had no response on screen when pulsed.

I checked the other end at pin 64 on 12H (X1-011) and it was stuck high, when pulsed the signal on screen aligned with the faulty lines.



Once again I ran temporary trace from pin 18 at 8N to pin 64 at 12H.





I powered the board back up and SUCCESS!!!

The board is now working 100%.

[tube]vPDmDEe8Qsg[/tube]









I'll replace the Mask ROM sockets as it's too much of a coincidence that four lines were open/high resistance.

I really thought this board was gonna be tougher than this to fix.

Happy days... :)

Kaizen0882017-04-13 13:13:49
 

Kaizen088

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Unit504 said:
nice work and post... so owning this game you have yourself a Loop24 stick or two.... :D

I'm trying to locate a set from the same source as the PCB.

The PCB was bought to learn to repair and on sell if working to offset other arcade outgoings so it will be sold once soak tested and the sockets replaced..

It'd be nice to have a set to go with the PCB.
 

Kaizen088

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I pulled the sockets today to discover this.
I thought there was too much of a coincidence that four sockets were bad, they seemed reasonably good from top view.





The dodgy tracks will be repaired and new sockets installed.

Why is it that I've seen older boards covered in mouse crap/urine still functioning and this reasonably clean board gets track rot and fails like that?

Interesting how it stops at the white mask on the left side as well...

Kaizen0882017-04-13 10:04:54
 

Kaizen088

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I repaired the tracks and replaced the sockets.
32 pin sockets weren't readily avialable do I removed 8 pins from a 40 pin CPU socket to get the job done.

There was a cap in the way on the end so I just removed one pin on one end and three from the other end on each side.

Job done in about 2 hours.



One trace had to be run on the bottom of the board from a thru hole as there just wasn't enough room to repair the three traces side by side.

I powered it back up and it's still fully working...

[tube]3fyb7NQA3oA[/tube]

Kaizen0882017-04-13 13:14:34
 
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