I'm currently working on a Capcom CPS1 boardset, Knight of the Round. Unfortunately the C board has a faulty CPS-B-21 chip and these are about as rare as hen's teeth.
Sent with this was a fully working SF2 Hyper Fighting (World version 921209 ETC) for testing purposes.
Both use the same CPS-B-21 Capcom custom, same C board too, Knights of the Round uses a battery but SF2 doesn't.
I may be mis-remembering but I'm sure that I once saw that there was some patched code for suitable CPS1 games which would allow some games to use the battery-less CPS-B-21 C board as a replacement for a faulty original C board.
Does anyone know if this exists or even it's documented what needs patching in the program code? (presumably for the EPROM at location 23).
Ultimately, in the absence of a replacement CPS-B-21 chip or a KOTR C board, I want to at least be able to remove the C board from the SF2:HF and use it with the KOTR boardset.
Sent with this was a fully working SF2 Hyper Fighting (World version 921209 ETC) for testing purposes.
Both use the same CPS-B-21 Capcom custom, same C board too, Knights of the Round uses a battery but SF2 doesn't.
I may be mis-remembering but I'm sure that I once saw that there was some patched code for suitable CPS1 games which would allow some games to use the battery-less CPS-B-21 C board as a replacement for a faulty original C board.
Does anyone know if this exists or even it's documented what needs patching in the program code? (presumably for the EPROM at location 23).
Ultimately, in the absence of a replacement CPS-B-21 chip or a KOTR C board, I want to at least be able to remove the C board from the SF2:HF and use it with the KOTR boardset.