OK then - just to tie up this and turn it from a bit of a waffle fest into a proper fix log, I'm now going to stick up a few posts showing the reasoning behind the diagnosis. It's not a bad example of how a scope can be helpful at the same time!
So to summarise, the original fault was that the screen was mostly a washed out white but the game could just about be made out playing away in the background and indeed you could start a game and so on. There was another fault in that at the start of the game instead of speech you got white noise but I decided to tackle the screen issues first.
There are no schematics for this game but I managed to get hold of one of the chaps that worked on it and he gave some good tips suggesting that if there was no sync or video then it was likely the GFX chip, a TMS34010.
So we start there. I checked the video signals coming out of the GFX chip:
HSYNC - a little out, but nothing you wouldn't be able to adjust out on the monitor, or could even be my cheap digital scope
VSYNC - the same. Note 50Hz (PAL). Unusual for an arcade game, but fine.
And video blank - impossible to know if it's right or not but theres certainly plenty of activity:
I confirmed that the BLANK signal seemed to be doing it's job as you'd expect because grounding it made the screen go black (permanently blanked). OK, I think that made sense anyway!
guddler2013-10-01 22:53:51