whitecomet
Active member
all clever stuff this... great work so far!







Im stuck with 3ds max and mudbox lolThanks. Think they used a lot of Roger Dean artwork back in the day. Definately touch base, have done a lot of CG over the years and a lot of games covers in the past.
Used to use Alias Wavefront Power Animator on SGI then MAYA, Mental Ray, Softimage, some Discreet Logic software (Flint. Flame, Combustion) now its mainly Photoshop and DaVinci Resolve...




Yep absolutely and all the scans are taken through that material that disrupts all the edge detail and colour rendering. In fact all the detail is disrupted through that textured surface.Were the original plastics frosted?
Ahh that explains the wonky scans. I always thought it was just a sticker on the metal platesYep absolutely and all the scans are taken through that material that disrupts all the edge detail and colour rendering. In fact all the detail is disrupted through that textured surface.
Man that would be awesome. Appreciated.If you need any help Im here. I have tracked down pretty much every detail and part used. If you need original bits and replica parts let me know, got quite a stash hahah.
