Hey! Been into arcade stuff for the longest time, mainly geared around CPS1/3 and Neo-Geo hardware
The current obsession is the CPS1, for the last year or so I've been chipping away at a personal SDK for it (working title, CPSDE, Capcom Play System Dev Environment). It makes uses of the ASMX assembler in conjunction with custom Python scripts to assemble/de-interleave ROMs as needed, hoping to release a build sometime this month. If ya curious, made a thread detailing progress in this Arcade Projects CPS1 SDK thread
Hoping to meet other like minded folks equally as stubborn to make things for these systems as I am! If ya also do homebrew feel more than free to reach out, always endlessly fascinated in that kind of thing
The current obsession is the CPS1, for the last year or so I've been chipping away at a personal SDK for it (working title, CPSDE, Capcom Play System Dev Environment). It makes uses of the ASMX assembler in conjunction with custom Python scripts to assemble/de-interleave ROMs as needed, hoping to release a build sometime this month. If ya curious, made a thread detailing progress in this Arcade Projects CPS1 SDK thread
Hoping to meet other like minded folks equally as stubborn to make things for these systems as I am! If ya also do homebrew feel more than free to reach out, always endlessly fascinated in that kind of thing