Hi everyone,
I'll keep it short since I'm a bit tired, but my interest in games and computing started sometime in the 70's. Back then it was Pong and some black and white arcade games where you raced cars around a track that got played. Over the next 15-20 years I must have played most of the arcade games that popped up on an almost weekly basis. I was a real game addict.
I got my first computer in early 1983 - a ZX Spectrum. That will always be my favourite machine. Then a lot of other various ones ending with the Amiga before I finally jumped onto the PC-wagon around 1991-92 (I can't quite remember)
On the console side of things I played the Philips Videopac G7000 at a friends house but didn't actually by a console myself until 2000 when I got a cheap Dreamcast.
These days I work in IT but code retrogames for fun in my sparetime. Usually for Windows and Mac but I've also made a couple of games for the ZX Spectrum in Z80 assembler.
I would like to code games for other platforms too - like Amiga or arcade, but finding the time to do so is getting harder and harder. Still, one can dream.
I'll keep it short since I'm a bit tired, but my interest in games and computing started sometime in the 70's. Back then it was Pong and some black and white arcade games where you raced cars around a track that got played. Over the next 15-20 years I must have played most of the arcade games that popped up on an almost weekly basis. I was a real game addict.
I got my first computer in early 1983 - a ZX Spectrum. That will always be my favourite machine. Then a lot of other various ones ending with the Amiga before I finally jumped onto the PC-wagon around 1991-92 (I can't quite remember)
On the console side of things I played the Philips Videopac G7000 at a friends house but didn't actually by a console myself until 2000 when I got a cheap Dreamcast.
These days I work in IT but code retrogames for fun in my sparetime. Usually for Windows and Mac but I've also made a couple of games for the ZX Spectrum in Z80 assembler.
I would like to code games for other platforms too - like Amiga or arcade, but finding the time to do so is getting harder and harder. Still, one can dream.