ZONE said:Yes, that's my VRChat world! It's using the older SDK so it's a little rudimentary but it's actually come a long way since that video. I'm currently working on a VR port of Daytona using the new SDK which basically lets you code in C# so it's a lot more advanced and closer to the arcade. Here's a very recent build:John Bennett said:But for V.R., the stock game would be enough to hack as you're just moving the camera around.
Someone's already had a very impressive attempt at porting it to PS VR:
RIDGE RACER VR - YouTube
I'm assuming they recoded the game and nicked the assets from the arcade version .
https://www.youtube.com/watch?v=MuJZS8_e9D0
Anyways, I'm real happy to hear that RR Full Scale will finally be in MAME! I'd like to get the alternate sign textures and put them in my world as an optional toggle once the roms are available
Hopefully when Daytona is done, I can work on revamping the Ridge Racer world with the new SDK which would allow for cool things like drifting, leaderboards, you name it! I already have a very early version of Rave Racer ported too.
An honour to have you here, Zone
How'd you do it then, had me scratching my head.
Did you run vivanonno or something and grab the 3D models and textures going to the video card? (can't be MAME as that's not 3D accelerated).
Is it your own game engine, or running the original via some form of emulation?
Most impressive!
I am surprised all the versions dumped so far have Brent Leisure on the signs. It's Cyber Sled and other Namco games on Full Scale.