Some of you may remember that I remade the C64 version of SQIJ for the Spectrum back in 2018 and then afterwards I then ported it to Taito's L System arcade hardware ... and ever since then I've wanted to make another game for that platform, but didn't really know what to do.
Two months ago I had an idea: I love JetPac ... and what would be more perfect than to port a pure arcade action game to an actual arcade platform, right?
... so that's what I've done.
It's based on the reverse engineered source code I found online and then I've used that as the base, so this port has the same enemies, enemy movement, level progression, etc. as the original from Ultimate that we all love. I wouldn't say it was easy, but at least the arcade hardware uses a (slower than the Spectrum) Z80 processor, so that helped a lot
Gameplay-wise it's done, it only needs some music for the main menu and I also need to make some sound effects, and apart from cleaning up the mainmenu and perhaps a bit of polish here and there, it's done, so the release will happen in the near future.
... I should also have it tested on the real hardware before release to be sure it'll work on the real hardware.
This is how it looks now.

Two months ago I had an idea: I love JetPac ... and what would be more perfect than to port a pure arcade action game to an actual arcade platform, right?
It's based on the reverse engineered source code I found online and then I've used that as the base, so this port has the same enemies, enemy movement, level progression, etc. as the original from Ultimate that we all love. I wouldn't say it was easy, but at least the arcade hardware uses a (slower than the Spectrum) Z80 processor, so that helped a lot
Gameplay-wise it's done, it only needs some music for the main menu and I also need to make some sound effects, and apart from cleaning up the mainmenu and perhaps a bit of polish here and there, it's done, so the release will happen in the near future.
... I should also have it tested on the real hardware before release to be sure it'll work on the real hardware.
This is how it looks now.
