New Pleiads High Score Save

philmurr

Active member
vacBacker
Feedback
42 (100%)
Credits
2,170CR
Following on from the new Phoenix high score save (http://www.ukvac.com/forum/new-phoenix-high-score-save_topic374356.html), as the hardware is very similar I set out to do a high score save for Pleiads.

The game is rumoured to be a follow-on from Phoenix but whereas the
origin of Phoenix was never proven, Tehkan claimed responsibility for
Pleiads. But from looking at the game code, they are SO similar they
just had to be from the same company.

The Pleiads high score save code took very little time to do as it is
almost identical to the Phoenix code I did, even the intercept memory
locations from the Pleiads code are mostly the same as for the Phoenix
version. I don't recall even playing the game as a kid and I'm not a
great fan of the game (unlike Phoenix), but as the code is so similar it
kind of made sense to make the kit.

It works with the same plug-in daughterboard used for the Phoenix kit so
no soldering needed, just remove the 8085 CPU, plug it into the
daughterboard, then plug into the main game PCB. Runs the Tehkan
version of code ("pleiads" in Mame) and runs on Pleiads boards only
(there are a few differences between Phoenix and Pleaids boards, so
while it will work up to a point on a Phoenix board, it won't work
properly)

Feature list almost the same as for the Phoenix kit with some extras
that have been added after feedback (note that upright/cocktail mode is
managed by hardware, so this needs to be selected by the physical DIP
switch before installing the kit)

- menu driven software-selectable DIPs, covering:-
--- number of lives
--- bonus score
--- coin settings
--- freeplay or not
--- sound in attract mode (and how often do you want the sound to play)

- attract maintained in freeplay mode

- sound in attract mode (selectable on/off/every other/every 4th round of attract cycle)

- high scores and game settings saved to FRAM (no batteries)

- 5 position high score table (there's plenty more NVRAM, just no space on the screen)

- enter your initials (3 letters only, "old-school")

- print "FREEPLAY" on screen in freeplay mode and don't display credits (only during attract mode and not in gameplay)

- if you're not in freeplay mode, it still displays the credits in both attract mode and gameplay like the original game

- doesn't ask you to insert coins in freeplay mode

- you can remove the existing game ROMs from the flaky sockets

- reset high score table from menu

- Option to backup and restore the high score tables (so when you're
having a party you can restore your old scores when it's finished)

- Timeout in name entry mode. If you leave it sat there without entering
your initials, it will time out in about a minute, still save the score
but save the initials as "- - -"

- Access to menu on power-up or during "high score table" screen in
attract mode - hold down "left" and "fire" (for ~2 seconds when in
attract mode)

Available for beta-testing now at a lower-than-final price if anyone wants to help

High score table

Pleiads_HSS_HST.jpg


Config menu

Pleiads_HSS_menu.jpg


Attract mode still works with freeplay selected

Pleiads_HSS_attract_mode_freeplay.jpg


Enter your initials for a high score

Pleiads_HSS_enter_initials.jpg


Daughterboard plugged into Pleaids game board

Pleiads_HSS_daughterboard.jpg
 
  • Like
Reactions: cNp

Aido

Newbie
Credits
18CR
This and the Phoenix kit look great indeed. Just on the version that you used - Tehkan Pleiads is listed as the original in MAME with the Centuri version being listed as a clone. However the Centuri version is a much more enjoyable (IMO) play due to being faster and having a warp button which is not present in Tehkan. To me, Centuri feels like a more fitting sequel to Phoenix.

I don't know if there is also a hardware difference i.e. if a Centuri romset is installed in a Tehkan board, will the game play properly with warp etc.

You mention that there are hardware differences between Phoenix and Pleiads boards - if it were possible to get around these could you develop this further into a multigame kit with Phoenix and one or both versions of Pleiads running on Phoenix and/or Pleiads hardware!
 

philmurr

Active member
vacBacker
Feedback
42 (100%)
Credits
2,170CR
Aido said:
I don't know if there is also a hardware difference i.e. if a Centuri romset is installed in a Tehkan board, will the game play properly with warp etc.

The game will play properly across all variants of PCBs, although the Tehkan cab doesn't have the warp button so that bit won't work very well...

Aido said:
You mention that there are hardware differences between Phoenix and Pleiads boards - if it were possible to get around these could you develop this further into a multigame kit with Phoenix and one or both versions of Pleiads running on Phoenix and/or Pleiads hardware!

Different versions of the same game running on their native hardware would be easy to do as (almost) all versions of the hardware for each game are identical.

Multigame for both - (and ignoring a bit of crude protection in Pleiads) between the 2 games there are differnt graphics and minor differences in the hardware for colour (both easy to overcome) and also differences in the sound hardware (not so easy to overcome, as most sounds in the 2 games are generated in discrete hardware so it would have to be copied completely to make a faithful reproduction. Also the 2 games use a different melody IC (ok some versions of Phoenix also use the Epson chip) but most use the MN6221AA so the melodies would be different.

My reasons for making the kit are 2-fold. 1-my obession with Phoenix, the game and its software, and 2-just seeing if I could actually do it as nobody else had done anything like it for the very few games that use 8085 hardware. And as I don't really like Pleiad(e)s I'm not really inspired to spend too much time on a multigame
smiley5.gif
 

philmurr

Active member
vacBacker
Feedback
42 (100%)
Credits
2,170CR
Just a little update - a few people have asked for the Centuri version of Pleiads code (the version with the "hyperspace" button and quicker fire) and also different scores needed for an extra life. It also uses different background graphics so looks a bit odd with the standard Tehkan background ROMs

Here are some photos showing the updated version

Centuri_PL_HST.jpg


Centuri_PL_Playing.jpg


Centuri_PL_Config_Menu.jpg
 
Top