I'd say it would certainly never happen as:
Software emulation, done properly, looks, sounds and plays identical to FPGA emulation. You can also do the latter worse, FPGAs have code in them too, it's not a 1:1 cloning method, it's just a programmable bit of hardware. If it puts the video out 1:1 at the 60Hz interrupt, reads the inputs with no lag and sounds the same, it doesn't matter if the CPU behind it is ripping through the dumped ROM code at 4GHz or 8MHz.
Even if Nintendo put the exact HDL into an FPGA, the vast majority of Joe public wouldn't care, no matter how many
tech YouTubers got a hard-on. They'll be running HDMI into a big OLED anyway, you're not going to put a 15kHz SCART interface (or RF) onto a Switch, wire-up microswitched controllers and plug it into an old CRT to keep it properly authentic.
If you wanted the Gamecube and Wii, it would be the mother of all FPGAs and cost more than an entire Switch.
They'd use a custom ASIC anyway, cheaper and it doesn't need to be reprogrammable. But console manufacturers stopped doing things like that years ago for backwards compatibility.
I personally prefer good remakes/ports anyway - M2 have done some superb jobs over the years with their arcade stuff, where it's better than the original

.