Right, back to fixing.
At some point I need you to go back to my earlier post which specs out what you should do on each pin, but for the time being can you get the game into test mode (don't know which DIP as I was using MAME) and then do the sound test?
You can see the current sound code at the bottom of the test mode screen. You advance the code by pulling the trigger, decrement the code by pushing rocket and trigger playback by pushing P1 Start.
The first few sounds are OPL synth tunes so should come through fine. You will have to wait for the last one to finish playing before moving to the samples below.
Play each of these sounds and tell me if any of them sound like proper samples you expect to see in the game. I didn't list the sample effect (doh) and after having paged through about 70 playbacks I really can't be arsed going through it all again
The following sound codes should be samples:
5, 0D, 15, 1B, 1C, 1C, 1D, 1E, 1F, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 2A, 2B, 2C, 2D, 2E, 2F, 30, 31, 32, 33, 34, 35, 36, 37 (possibly), 38 (possibly), 39 (possibly), 3A (possibly), 3B, 3C, 3D, 3E, 3F, 40, 41, 42, 43, 44, 45 (possibly), 46, 47, 48, 49, 4A, 4B, 4C, 4D, 4E, 4F, 50, 51, 52, 53, 54
Any before or after (the sounds stop around 59) those codes should just be OPL synth tunes. I need to know if any single one of those sound codes actually plays back as it should. Some of the gun fx are close to white noise so you may want to fire up MAME for comparison.
Alternatively you could set a camera on a tripod (not shake-a-matic-o-vision) as I need to see the sound codes to compare to the noise I hear.
This will tell us whether any sample playback is working and will help narrow down which bit of the awfully grody schematic I have to focus on.
As for my earlier post about the pins in the YM3012, you may want to follow my instructions on probing the IC and recording the logic probe state whilst having page one of the schematics open. It's IC24 in the top right corner that we're interested in as this should be converting the samples back to crunchy audio
Let me know how it goes and I'll come up with the next step. I'll digest the schems over the weekend amongst other stuff.
cheers
tim