Alpha1 said:Football Champ is pretty decent hardware, would make for some interesting homebrew.
RGP said:I've poking about with Pac-Man hardware last night a bit but can't get my head around displaying things. I replaced ROM0 with something with my own code in which was supposed to write to the documented screen RAM and got a continuous reset.
Need a primer......
guddler said:Real hardware or mame? If real hardware, did you take care of the watchdog, either by physically disabling it or by doing whatever the board needs (usually writing to a memory location - the write is usually enough, it doesn't usually matter WHAT you write).
If it was in mame (and even if it wasn't) did you have a proper game loop? Writing code for an arcade board isn't going to be like writing a modern program. It has to sit in a loop. Forever. Otherwise the program counter will just shoot off the end and things will crash / reset.
Sometimes if you're not doing much in the game loop you may need to add in a delay because other parts of the board will assume the code will take a certain amount of time doing things. Asteroids is an example of that.
Just a couple of possibly obvious suggestions...
cmonkey said:Wise words spoken by a wise man. The Taito F1 System is a very powerful 16-bit board set and in its Footy Champ guise it's even more powerful as it has an expansion board which provides an extra graphics layer with sprite zooming capabilities.
I prefer targeting small boards myself and hence when I get around to doing some 68k stuff I'm likely to chose a board like Snow Bros. or one of equivalent size.
But IMHO Footy Champ would make an excellent target board for a game like naughts and crosses or pong.![]()
Alpha1 said:Sounds silly but I specifically thought of it because of that sprite zooming hardware. Not sure how to implement it into Pong yet though.. Maybe zoom in and out of the play field?![]()