Are all the other sounds ok? There's normally a few different types of sounds on arcade boards:
- Samples - for example the speech in Operation Wolf. These are stored as sample data in ROM and then converted back into audio by (commonly) YM3012 serial DACs (DAC = Digital to Analogue Converter, a lot like the insides of a CD player).
- Synthesised tunes - these use the synthesisers built in to the Yamaha and Oki range of OPL chips. They get code uploaded to them which tells them which sound to play, when and for how long. If you remember it, this will sound a lot like chiptunes from the Amiga or C64 or the midi tunes you got on early PC soundcards.
- Discrete sound - not worth worrying about as it's unlikely you'll have any of this on a Konami of that age.
Anyway, it sounds like you've got a problem with at least one sample playback so it's important to find out whether all sample playback is affected or just one (or this) sound alone. To do this you need to get the board into test mode, find the sound test and then work your way through seeing how they play.
It's a lot easier doing this whilst you've got the same game running in MAME so you can see how a working board sounds compared to yours. Sometimes there will be gaps in the sound test and without another board or MAME to compare against you don't know if it's a fault or on purpose.
It'll probably be a lot easier to fix if all samples are bust as that focuses on a few particular chips
This thread about an Op Wolf with sound problems is probably worth reading, and this post in particular explains how I did the sound test with Paul & Unit504 -
http://www.ukvac.com/forum/forum_posts.asp?TID=328858&PID=751429&title=operation-wolf-sound-issues#751429
The entire thread is here if you want to have a look:
http://www.ukvac.com/forum/forum_posts.asp?TID=328858&PN=1&title=operation-wolf-sound-issues
Will try and have a look in MAME over the weekend and see if I can make a sound table like I did for Paul. I'll also burn those ROMs for you