The Ted Dabney Experience Podcast

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A new episode of the Ted Dabney Experience is up and live!

This time round we talk to Atari programmer, Ed Logg:

Ed Logg, AKA Super Duper Game Guy, is the programmer's programmer. Cited by his contemporaries as one of the all-time greats, Ed designed and co-developed arcade smash hits such as Asteroids, Centipede, Millipede, Super Breakout and Gauntlet. In 2011, Logg was awarded a Pioneer Award by the Academy of Interactive Arts and Sciences in recognition of his groundbreaking videogame work.

Listen in here or the usual podcast places: https://www.teddabneyexperience.com...ids-centipede-and-gauntlet-programmer-ed-logg

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Another new episode of the ted Dabney Experience is now live!

This ep, we talk to ex Gottlieb programmer, Matt Householder.

Matt Householder co-designed Gottlieb's underrated arcade adaptation of Peter Yates's ill-fated movie, Krull, before going on to join Atari's consumer division to work on home adaptations of video arcade hits. With his partner Candi Strecker he went on to create and produce the critically acclaimed California Games (and much more) for Epyx. We chat with Matt about programming in the Seventies, video poker, high-voltage electrocution, Tim Skelly and Komedy Krull.

Grab a beer, pull up a chair and listen in here - or find us at the usual places including Spotify and Apple Podcasts.

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Even though we continue to grow our subscriber base, we are a self-funded project as we want to maintain an ad-free experience for our listeners. If you are enjoying our output and want to contribute, consider buying us a virtual coffee for just a few dollars here.

Thanks for listening gents, enjoy!

Tony
 

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Episode 21 of the Ted Dabney Experience is now live! I'm going to stick my neck out and say this is the best interview we've done to date - lots of great anecdotes and stories.

Rich Adam joined Atari in 1978, initially working on the company's pinball games before being assigned the role of Junior Programmer on Dave Thuerer's Missile Command. Rich went on to take the captain's chair for the hard-as-nails Gravitar, arguably the pinnacle of Atari's vector game output, and the game for which he is most well known. Talking to Rich was a real treat. He was by turns amusingly candid and quietly philosophical, and Paul Drury was finally able to take further notes for The Official TDE Hot Tub Logbook.

Check it out using the link below:

--->Rich Adam - Episode 21

Or via your favourite Podcast app!

Thank you gents!

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If you're enjoying our content, consider buying us a virtual coffee! https://ko-fi.com/tdepodcast
 

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jimmerd said:
Thank-You for this superb series of podcasts.

I would love for you to interview Jed Margolin.

I speak to Jed fairly regularly, and have tried hard to get him to come on the show, but he tells me that podcasts and interviews aren't his thing. I think he'd be great, but its a shame its not for him.

We have another Atari engineer coming up in January, who will be awesome.

There's a handful of people we've reached out to who have given us a flat "no" for various reasons, and that's fine - we have to respect their right to not come on. But we aren't short of guests so its all good. We might revisit the "no" guests at a later date and give them another opportunity.

Thanks for all the feedback gents - much appreciated! We enjoy pulling the episodes together. Some great guests are lined up for next year, so keep an eye out.

Tony

aeroflott2022-12-26 12:46:53
 

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[font="Segoe UI, Helvetica Neue, Helvetica, Roboto, Oxygen, Ubuntu, Cantarell, Fira Sans, Droid Sans, sans-serif"]
Hi folks, we have more Ted Dabney Experience Podcast incoming!

This episode we talk to former Atari coin op Engineer Dave Sherman.

Dave Sherman joined Atari shortly prior to Nolan Bushnell's departure and was at the company through its precipitous near-collapse and subsequent restructuring during the infamous market crash of '83 and '84. Sherman worked alongside Dave Theurer on iconic such as I, Robot and Missile Command, and shares many an anecdote about those early days, including soundly beating Bushnell at his own predilection, the strategy board game, Go. After Atari, Dave engineered a dual-purpose CAD system, generating fluid, texture-mapped polygon graphics for videogame application a good eight years before Sony ruled the roost with the Playstation.

Listen in on your podcast player of choice, or directly on our website here:

Episode 30 - Dave Sherman[/font]

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As always, if you're enjoying our ad-free content, consider buying us a virtual coffee! https://ko-fi.com/tdepodcast

Thanks all!

Tony
 

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We have a new episode of the podcast live in case you missed it, with none other than Eugene Jarvis!

Eugene Jarvis cut his teeth in the Atari pinball division before going on to produce the groundbreaking Defender for Williams Electronics. Also for Williams (contracted as Vid Kids, his new company with Defender co-creator Larry DeMar) was Stargate, Robotron: 2084 and Blaster. Jarvis left Vid Kids in 1984 to attend Stanford University where he gained an MBA in 1986. He then returned to Williams to design the OTT run and gun title Narc (programmed with George Petro) and, with Mark Turmell, Robotron’s spiritual successor, Smash TV. To this day Eugene produces popular arcade video game titles for his own studio, Raw Thrills Inc.

Check out the episode in two parts here:

https://www.teddabneyexperience.com/episodes

You can also find us on all the major podcast players, including Spotify, Apple Podcasts, Google, etc. Just search for Ted Dabney Experience.

Thanks for listening!


Tony
 

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After a couple of months hiatus, we have a new episode of The Ted Dabney Experience now up and live for your listening pleasure!

For episode 35, we sit down with Atari's Jeff Bell:

Jeff Bell was a hardware engineer in Atari Inc's coin-op division and officially the longest serving employee of the company; literally the last person to switch off the lights in 2004. Jeff walks us through his formative years learning the basics of electronics at his father's desk, the brotherhood of Atari Inc, suspected mob involvement in the early videogames industry and Nolan Bushnell's Bermuda shorts.
This was an insightful and detailed chat with literally the last man standing at Atari.

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You can listen in wherever you choose to consume your podcasts, or directly on our website here:

https://www.teddabneyexperience.com/episodes/tde-ep35-atari-jeffbell

Thanks for your patience gents, and apologies for the break. Paul, Rich and I appreciate everyone's support and feedback - the calendar is filling up in the coming weeks, so brace yourselves for us getting back to regular output this year!

Cheers!


Tony

Consider buying us a virtual coffee - we're saving up our quarters for new headphones! https://ko-fi.com/tdepodcast
 

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Its been a while. Real life got in the way, you know how it goes. But for episode 40, we are back with another great interview with Atari Project Manager John Ray.

John Ray joined Atari Inc in 1977 as a hardware engineer, learning the ropes with 1978's Fire-Truck, arguably the first truly co-op arcade game and a distinctive arcade presence due in no small part to his analogue circuitry audio. Ray was also involved with the Atari-licensed versions of Namco's Dig Dug and Xevious, the awesome arcade version of Tetris and - into the 1990s - the hugely popular San Francisco Rush racing series of the 90s.

You can listen in here: https://www.teddabneyexperience.com/episodes/tde-ep40-atari-john-ray

We are also on the usual podcast platforms, including Spotify.

Thanks for listening gents - ep 41 is in the bag for next month!

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Hello gents.

We have a new episode of the Ted Dabney Experience uploaded for you.

Episode 42 sees us talk with Alistair Crooks, co-founder of Atari UK.

This is a little known story, about how the first Pong games officially arrived in the UK back in 1973, following the formation of Atari UK by Crooks and his business partner. This was way before Atari Ireland was even a thing.

Atari UK lasted just a few months, but its a cracking tale and well worthy of your time!

Listen in to the episode here, or find us on your favourite podcast player including Spotify!

Enjoy the episode!

Despite lacking any knowledge whatsoever of the amusement industry, Kellogg's sales manager Alistair Crooks and eccentric former RAF airman Phil Smith convinced a young Nolan Bushnell that they were the right men to introduce Atari's Pong to the United Kingdom in 1973. Swiftly moving from importing to manufacturing, the company arguably grew too fast and was ill positioned to weather the perfect storm of the OPEC Oil Crisis and the Three Day Week, ultimately lasting only fourteen months. This is a nuts-and-bolts yet captivating tale of what might have been, recounted with modesty and good humour.

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