francisbaud
Newbie
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There are many MMORPGs currently in development (probably hundreds if we include indie projects) but there are a few I really can't stop following thanks to their strategy features, player-driven economy and large-scale battles.
Crowfall: Medieval fantasy, somewhat sandbox. Factions (12 gods) and guilds battle each others in time-limited campaigns. Complex crafting, deep character customization, frequent change of characters, different types of maps (personal player-built maps, PvE, PvP). Estimated delivery: weeks
Camelot Unchained: Medieval fantasy, mostly sandbox. Three realms fight each other in an eternal war. Moving isles, block-by-block construction, in-depth crafting, extremely large-scale battles, non-mirrored classes, procedurally-generated maps. Estimated delivery: months
Dual Universe: Sci-fi, sandbox. Organizations cooperate and wage war to control the universe. Single shard universe with million(s) of players, multiple unique planets, player-built spaceships and buildings, voxel-based terrain. Estimated delivery: months
They are all in Beta and launch should happen soon.
Crowfall: Medieval fantasy, somewhat sandbox. Factions (12 gods) and guilds battle each others in time-limited campaigns. Complex crafting, deep character customization, frequent change of characters, different types of maps (personal player-built maps, PvE, PvP). Estimated delivery: weeks
Camelot Unchained: Medieval fantasy, mostly sandbox. Three realms fight each other in an eternal war. Moving isles, block-by-block construction, in-depth crafting, extremely large-scale battles, non-mirrored classes, procedurally-generated maps. Estimated delivery: months
Dual Universe: Sci-fi, sandbox. Organizations cooperate and wage war to control the universe. Single shard universe with million(s) of players, multiple unique planets, player-built spaceships and buildings, voxel-based terrain. Estimated delivery: months
They are all in Beta and launch should happen soon.