Discovered that main RAM was no longer passing and this was causing me issues when testing sprites..
Anyway the Brown Bodge wire that I never understood had come away, taking part of the track it was bodged too with it causing a break in the trace that gets from the CPU via the transceiver at 9B to the static RAM at 7N.
Removed and socketed 8D for good measure.
It sort of makes sense now. The brown bodge wire was to fix a broken trace marked A which they must have broken when installing the pull-up resistor pack that has mounted the decoder at 8C (which together produce the CS for the ROMs). They decided to attach the brown wire to the trace on the other side but didn't secure it with glue etc. and wear and tear have taken their toll.
Removed the bodge and replaced with a prettier bodge going from VIA to VIA.
Happier now and another bodge to add to the list of understood bodges.
Missiles and Shells are back...
That's a relief. I thought I was losing the battle until I found the detached wire!
Missile and shell colours differ from MAME where they are White. Given that these are mixed by R58, R59 and R60 in Galaxian style I will probably leave them be. [Thinking about it aren't they Yellow and White in Galaxian... OK... more thought required].
Back to sprites...