Been chipping away at this for a few months now.
Its a cabinet I
built a few years back to be able to play 360 and 270 degree racing
games, but since I very generously got the Wheels Runner PCB and marquee off dsyde from t'other forum. I
wanted it to be a dedicated cabinet of sorts. It will also house an
original Badlands pcb and a Hot Rod PCB, a mame setup and hopefully a
Danny Sullivans Indy heat pcb if one ever turns up. i'll pick up a
championship sprint pcb one day but theres no way that behemoth is
fitting in the cab!
As its only 360 games now I dont need the
Happ dual pedals that were on there so came across these pedals that are
pot based (hot rod as far as I know uses a pot) that came out of
scrapped road riot cabs and hot glued a microswitch in for the other
games
Pedals before
Pedals after
Pot inside pedal
too much glue lol
Wire all of these up to a mini amp so i can quickly swap between pcbs and mame
The
cab itself was pretty scruffy so I lightly sanded and repainted it and
cut new parts for the pedals, coin door, back door, stripped the flaking
championship sprint CP off and sprayed black.
test fitting pedal
painted and installed into cab
coin door cleaning and t molding to come
all the parts ready for assembly
to
be able to handle vga, scart from the supergun and medium resolution I
went with a cga converter and followed fagins LM881n cga to scart hack, http://shmups.system11.org/viewtopic.php?f=6&t=35423&start=30
and also soldered wires onto the buttons and placed them in a project
box for easy access. The cga as well as the lit Happ concave buttons are
powered with an old motorola phone charger. To light the happ buttons I
did this little mod. Really easy and adds a bit of shame bling! http://wiki.arcadecontrols.com/wiki/Lighting_Microswitch_Buttons
its
a slimline cab so I went with a Samsung LW20M21C 20 inch LCD TV that
can handle scart input from a supergun and vga inputs. As usual the
picture on an LCD is pretty Wap, and "crisp" so I bought a SLG3000 which
to be fair makes it as good as its ever going to get on an LCD, it has
one dial to control scanline thickness/darkness and the difference it
makes is quite incredible. Not the real thing of course, but im not
waiting around for a med res monitor for hot rod.
The
inside of the cab is a bit of a mare at the moment tbh. the top shelf
has a mame pc the volume control for the little JBL speakers and a 2
input VGA selector so i can switch from pcb to mame at the flick of a
button, both situated just inside the coin door.
On the bottom
there is a jamma psu, supergun, 6-1 jamma switcher, apac and optipac.
and the wheels runner PCB, the other pcbs will be mounted there as well,
gonna have a go at wiring up Badlands today.
I have wired all
the usual voltages grounds pinouts and video rgb and sync to a jamma
extension fingerboard plugged into the 6-1 switcher and have taken the
wheel and pedal outputs to seperate harnesses to be plug and play. The
only rewiring i have done is to send the wire from the coin switches to
button 1 on the Supergun then that is wired to the coin reject using
piggyback crimp connectors on the microswitches so mame and pcbs can be
used simultaneously. This will be repeated for the hot rod and badlands
so they will al work the same way.
This looks grim and will tidy up the wiring today! but heres a look at the mess lol. Its safe, but a total mess!
Its
come out quite nicely and still needs a fair amount of work, so being
impatient I closed the back door and installed the marquee, t molding
and other fun stuff.
The only Wheels Runner cabinet in the world? lol
The
game is all wired correctly however there is an issue with the
sensitivity, its way too sensitive. It has been suggested that an Atari optical encoder might
handle the input better. Alpha1 has a Badlands CP that
hes kindly offered so im going to try when ive received it.
So its still a work in progress!! its playable but not quite there yet. so the saga continues
.
The
mame setup works fine through the apac and optipac. I'm inching ever
closer to a game of Wheels Runner, a holy grail for me that no bugger
has ever heard of
Heres
a very badly shot video, mainly to demonstrate the sensitivity problem,
you only need to turn the wheel very slightly to steer the car, and it
goes in the wrong direction sometimes, and as we all know part of the
fun of these games is being able to sling the wheel about!
apologies for vid quality!
http://www.youtube.com/watch?v=LHOLMZD4Ei4&feature=youtu.be
strykr2013-03-24 14:51:06
Its a cabinet I
built a few years back to be able to play 360 and 270 degree racing
games, but since I very generously got the Wheels Runner PCB and marquee off dsyde from t'other forum. I
wanted it to be a dedicated cabinet of sorts. It will also house an
original Badlands pcb and a Hot Rod PCB, a mame setup and hopefully a
Danny Sullivans Indy heat pcb if one ever turns up. i'll pick up a
championship sprint pcb one day but theres no way that behemoth is
fitting in the cab!
As its only 360 games now I dont need the
Happ dual pedals that were on there so came across these pedals that are
pot based (hot rod as far as I know uses a pot) that came out of
scrapped road riot cabs and hot glued a microswitch in for the other
games
Pedals before
Pedals after
Pot inside pedal
too much glue lol
Wire all of these up to a mini amp so i can quickly swap between pcbs and mame
The
cab itself was pretty scruffy so I lightly sanded and repainted it and
cut new parts for the pedals, coin door, back door, stripped the flaking
championship sprint CP off and sprayed black.
test fitting pedal
painted and installed into cab
coin door cleaning and t molding to come
all the parts ready for assembly
to
be able to handle vga, scart from the supergun and medium resolution I
went with a cga converter and followed fagins LM881n cga to scart hack, http://shmups.system11.org/viewtopic.php?f=6&t=35423&start=30
and also soldered wires onto the buttons and placed them in a project
box for easy access. The cga as well as the lit Happ concave buttons are
powered with an old motorola phone charger. To light the happ buttons I
did this little mod. Really easy and adds a bit of shame bling! http://wiki.arcadecontrols.com/wiki/Lighting_Microswitch_Buttons
its
a slimline cab so I went with a Samsung LW20M21C 20 inch LCD TV that
can handle scart input from a supergun and vga inputs. As usual the
picture on an LCD is pretty Wap, and "crisp" so I bought a SLG3000 which
to be fair makes it as good as its ever going to get on an LCD, it has
one dial to control scanline thickness/darkness and the difference it
makes is quite incredible. Not the real thing of course, but im not
waiting around for a med res monitor for hot rod.
The
inside of the cab is a bit of a mare at the moment tbh. the top shelf
has a mame pc the volume control for the little JBL speakers and a 2
input VGA selector so i can switch from pcb to mame at the flick of a
button, both situated just inside the coin door.
On the bottom
there is a jamma psu, supergun, 6-1 jamma switcher, apac and optipac.
and the wheels runner PCB, the other pcbs will be mounted there as well,
gonna have a go at wiring up Badlands today.
I have wired all
the usual voltages grounds pinouts and video rgb and sync to a jamma
extension fingerboard plugged into the 6-1 switcher and have taken the
wheel and pedal outputs to seperate harnesses to be plug and play. The
only rewiring i have done is to send the wire from the coin switches to
button 1 on the Supergun then that is wired to the coin reject using
piggyback crimp connectors on the microswitches so mame and pcbs can be
used simultaneously. This will be repeated for the hot rod and badlands
so they will al work the same way.
This looks grim and will tidy up the wiring today! but heres a look at the mess lol. Its safe, but a total mess!
Its
come out quite nicely and still needs a fair amount of work, so being
impatient I closed the back door and installed the marquee, t molding
and other fun stuff.
The only Wheels Runner cabinet in the world? lol
The
game is all wired correctly however there is an issue with the
sensitivity, its way too sensitive. It has been suggested that an Atari optical encoder might
handle the input better. Alpha1 has a Badlands CP that
hes kindly offered so im going to try when ive received it.
So its still a work in progress!! its playable but not quite there yet. so the saga continues
The
mame setup works fine through the apac and optipac. I'm inching ever
closer to a game of Wheels Runner, a holy grail for me that no bugger
has ever heard of
Heres
a very badly shot video, mainly to demonstrate the sensitivity problem,
you only need to turn the wheel very slightly to steer the car, and it
goes in the wrong direction sometimes, and as we all know part of the
fun of these games is being able to sling the wheel about!
apologies for vid quality!
http://www.youtube.com/watch?v=LHOLMZD4Ei4&feature=youtu.be
strykr2013-03-24 14:51:06