Have played around with a few ideas in connection with original controls and have settled on an easy way to handle switching.
It's a different version of the mainboard roms that remember the last game booted and only advance to the next game when 1&2 player buttons are held down together. So when you change out control panels it is easy enough to change the game whatever the controls.
But as a quick point, Peter Packrat & Indiana Jones use micro-switch joysticks and Road Runner uses an analogue magnetic stick. All these 3 play exactly the same with a RR original stick or an UltraStik360. Of course PP had a stick mounted fire button but Ultimarc now has a flightstick version that includes a stick mounted button. Though I just use 2 buttons on my panel side by side for jump & fire.
MM of course had trackballs, but actually the internal code looks like it was written for a joystick as there are 2 layers of decoding for the coords.
And RB of course had a steering wheel and pedal. In my modified control I mapped the full left/right range of the stick as absolute steering position as the original control was self centering. The acceleration is mapped from center to full up mapping from stationary to full speed.
Out of these two games I would say MM is the most playable with a joystick, RB is playable but has a different feel from the original controls.GadgetFreak2018-12-01 00:27:58
It's a different version of the mainboard roms that remember the last game booted and only advance to the next game when 1&2 player buttons are held down together. So when you change out control panels it is easy enough to change the game whatever the controls.
But as a quick point, Peter Packrat & Indiana Jones use micro-switch joysticks and Road Runner uses an analogue magnetic stick. All these 3 play exactly the same with a RR original stick or an UltraStik360. Of course PP had a stick mounted fire button but Ultimarc now has a flightstick version that includes a stick mounted button. Though I just use 2 buttons on my panel side by side for jump & fire.
MM of course had trackballs, but actually the internal code looks like it was written for a joystick as there are 2 layers of decoding for the coords.
And RB of course had a steering wheel and pedal. In my modified control I mapped the full left/right range of the stick as absolute steering position as the original control was self centering. The acceleration is mapped from center to full up mapping from stationary to full speed.
Out of these two games I would say MM is the most playable with a joystick, RB is playable but has a different feel from the original controls.GadgetFreak2018-12-01 00:27:58