Super Locomotive

cmonkey

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bloodflowers - you didn't happen to buy yours from Mark @ retroclinic in July last year did you? It's just that his sold on ebay for around that price then.
 

kingcraftwash

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Yep was an impressive game for its time. I remember the one at blackpool tower in the arcade corridor next to the tower ballroom. Highly influental too on the 8 bit era. Loading music for daley thomsons decathlon on the 64 and tony crowthers loco and suicide express were inspired by this game. The extremely limited pcb run by sega meant this game didnt appear much in the wild, but it must rank as one of the most underrated and overlooked arcade games.
 

cmonkey

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bloodflowers - I was sorely tempted to bid on that auction as I would dearly love to own a Super Loco board but just can't justify half a grand for a single game board. I'm sure it'll turn out to be a wise investment for you in the long run though.

It would have been interesting to see what kind of ideas the Sega cab designers would have come up with if they had ever decided to make a dedicated Super Loco cab.

It was mentioned over the road that Martin Galway (the C64 music composer) was inspired to get into chip music by the tune from Super Loco, which would explain the loading music for Daley Thompson's Decathlon.

Very underrated game IMHO.
 

monty

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I'm surprised SEGA didn't push this game more. It was a tough game to play, so 10p's ran out pretty quickly! operators must have liked it. Must have been a decent investment for them to build the PCB too, they didn't skimp on hardware.

Maybe licensing issues (as in lack off) with the music gave them cold feet? Could be the reason it never made it into litigious USA..

Yeah - would be nice if some Artists out there could knock up some "dedicated cabs" - Pengo as a dedicated 1982 SEGA cab fits the bill..

Capture.JPG
 

kingcraftwash

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I originally set up the Wikipedia page for Super Loco.

I think the 35 PCBs quote may be slightly inaccurate (cant remember the original source), but as the message below from 1999 indicates (if accurate), the production run was very limited and may have been as low as 25. It also provides some context and history as to what happened to some of known locations.

More info about Super Locomotive from the ultra old skool ukvac groups...

-------------8<-------------

-----Original Message-----
From: XY-Man
To: Clive Mitchell
Cc: ukvac@egroups.com <ukvac@egroups.com>
Date: Thursday, April 01, 1999 2:00 PM
Subject: [ukvac] Super Loco known history & other rare stuff !


Code:
In message <[url="mailto:XnhS2AAW$WA3Ewl$@..."]XnhS2AAW$WA3Ewl$@...[/url]>, Clive Mitchell
	<[url="mailto:clive@..."]clive@...[/url]> writes
	[quote] >
	>Oh joy.  To hear that tune again was great.
	>
	>To hear the tune in full, run super locomotive (suprloco) and step
	>through the diagnostics with the F2 button until you get to sound test
	>one.
	>
	>Someone mentioned the name of the tune but it's expired from my list.
	>What was it?
	>
	 [/quote]It is Rydeen by Yellow Magic Orchestra. The original LP track I have
	posted to www.pyramidm.demon.co.uk/Rydeen.mp3
	YMO BTW did an LP of Namco videogame music too, and a few other VGM
	related tracks :-)
	Anybody want me to post more ?

[quote] >Finally, why was Super Locomotive so rare?  I played it when I was young
	>in an Isle of Man arcade, but I've never seen it anywhere else.  Was it
	>only on test when I saw it, or was it withdrawn for some reason.
	>
	 [/quote]I used to operate games in 1982 when the game first came out. I remember
	seeing an ad by Sega in Coin Slot classifieds for a universal conversion
	kit. When I saw the game I had to have one. Upon ringing Sega all their
	allocation had been sold and I was told to expect no more as only 25
	kits were produced for the Japanese & Euro markets. Sega Europe was
	based in London and sold out of all their kits in the U.K. so none made
	it to mainland Europe.
	My quest for this board started then (1982) I tracked down a few arcades
	that had SL. Pleasure Pastimes, Manchester. Ashworths, Morecambe,
	Blackpool Tower & the arcade you mentioned in the IoM. BTW the IoM
	arcade was owned by the same person as Pleasure Pastimes here in
	Manchester. Suffice to say no amount of bribery would part anybody from
	SL!
	The Manchester one eventually fell fate to a fire :-(
	The Morecambe one went on to be operated until about 1992 and then
	dissapeared :-(
	The Blackpool one was first Leisure ('nuff said)
	The IoM I don't know ?
	
	I put out feelers amongst the PCB sellers at the time and I eventually
	got one in 1987 (yes it even took me 5 years!) for £200 from one of my
	PCB sellers in Leicester who had located one in Japan.
	
	Around this era I did keep mental note of unusual/rare games - do you
	remember seeing/playing any of these?
	
	Star Trek Cockpit - Sega (Mr B's Blackpool)
	Red Baron Cockpit - Atari (Mr B's Blackpool)
	Black Widow - Atari (Rhyl)
	Hercules Pinball - Atari (HUGE! - Mr B's Blackpool)
	
	SL is one my "project" machines and one of the handfull of PCB based
	games that I would care to collect. The others are:
	
	Holeland - Tecfri
	Libble Rabble - Namco
	Marchen Maze - Namco
	Asterix - Konami
	
	Cheers
	
	--
	XY-Man
Code:
------------8<------------------

superpacman19722014-03-03 18:42:29
 

silverfox0786

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could somebody please enlighten me on one small thing

how do you play this game

watching those videos is really confusing

but boy do i love that music

id pay good money for one of those 35 boards out there.
 

cmonkey

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The screen is split into two halves, the top half shows a top down view of the tracks and the bottom half shows a side on view of the train. Up/down on the joystick moves the train from one track to another in the top half view and left/right speeds up/slows down the train in the bottom half view.

You've got two fire buttons, one to fire 'steam' from your loco to kill the aerial bad guys in the bottom half view (and also to take out the trains behind you in the bottom half view), the longer you press the 'steam' fire button the higher the steam burst will go.

The other fire button is to turn your loco into a Super Loco (hence the name!) which is the equivalent of eating a power pill in Pac-Man and allows you to run into the enemy trains without dying and get hit by the enemy bullets from above without dying.

You also need to collect OIL tankers as you make your way along the tracks and only pass through blue traffic lights (when you pass through them they turn red/yellow and any train following you will be eliminated them, as will you if you run through one when it's red/yellow). When you're a Super Loco you can go through red/yellow lights without dying.

It's a very tactical game as you need to constantly be switching your attention from the top view to the bottom view and vice versa to outsmart the bad guys. You also need to watch the top view for vehicles crossing the road or else you'll hit them.
 

Fuzzy

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So, this morning I woke up, and the Super Loco tune was the first thing to come into my head.

Not sure if that's a good thing or a bad thing.
 

Alpha1

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Belike picked up a pile of PCBs from an Op last year (might have been year before!) for peanuts - one of them turned out to be a Super Loco
smiley1.gif
 

Belike

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Alpha1 said:
Belike picked up a pile of PCBs from an Op last year (might have been year before!) for peanuts - one of them turned out to be a Super Loco
smiley1.gif
Yeah, it was a non-worker but Andy P-Man was so kind and repaired it.
smiley4.gif

It is a great game, just takes a bit more time to learn how to play.
smiley2.gif
 

monty

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If you ever want to sell/ trade let me know...
smiley19.gif


Considering SEGA never distributed these outside of Japan or the UK, rightly, you should send it back to the UK
smiley36.gif
monty2014-03-06 10:56:13
 
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monty said:
I wonder why nobody added it to a 60-1 pcb as its so rare?

Is the hardware shared with any other SEGA games of the time. I suspect not however.

The hardware is very similar to System 1 and 2, uses the same custom ICs for graphics, and the same sound setup. Those who like to hack shouldn't have too much difficulty converting it to run on System 2, should be more than enough hardware capability.

Mark.
 
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