iamjimmi said:
Hi guys - sorry to hijack this thread
Apology not required, it's good to talk about the games, never seems to be much love for this game, irrespective of the developer, I just find it soooooooo addictive, and holds a lot of good memories for me.
iamjimmi said:
Does
the wall of death work on Zac Invaders (let the line of invaders drop
to the second to last row on the screen (the one before they "invade")
and their missiles cannot harm your base - giving you the opportunity to
take them out without being shot)?
So, I am playing on original hardware and had already tried this, after watching a few world record attempts on youtube, where they utilise this 'advantage', basically shooting out 2 columns near to the right (but not the furthest right), creating a space to continuously shoot the 'mystery' bonus ship through, each time it comes along, letting the invaders plod their slow path down the screen, before taking them out, a row at a time when they hit the last row, safe in the knowledge that they cannot harm you.
I personally, can't be done with this with this style of gameplay. It just doesn't seem cricket to manipulate the game just to increase your score, PLUS I find it boring as hell waiting and waiting and waiting for the bonus ships.
That said I have tried it and can confirm that it does NOT work on my Zacc, you just get shot to hell by the invaders, whose missiles penetrate you liek a hot knife through soft butter!!
Other's have said it before on this thread, but I think this version is hard, I haven;t tried it on mame, no need to really, so not sure how it plays on there with reference to your original query.
I need to check out my dip switches though, as I changed them the other day, but my changes don't seem to match up to the schematics listed above???? Not sure if I miscounted or if something more complicated is at fault.....
Neil