Chuckie egg said:I was playing this game at NERG and Darren told me
there are quite a few differences between Nemisis & Graduis
As
he has looped the game he said the first being the boss on one of the
levels looks completely different with a lot more 3d going on.
Hopefully he is going to do a video soon so we can compare.
I can't wait to get the Nintendo roms for my red tent and see how much different that is.
Fantastic game anyway
Alpha1 said:Check this out! Courtesy of cmonkey![]()
Apparently it's just two roms that need to be changed, we could probably make a Gradius/Nemesis title switch kit by doubling up those two roms and using the select lines.
Alpha1 said:You got any pix of the pcb?
DaveSpicer said:He might be thinking of the US version, which is noticeably different, as noted above. Mind you, not sure what he's on about with the bosses because all versions are identical graphically. Having said that, there's a big visual difference when comparing Mame and arcade because Mame's colours are way off (yes, I know you can fiddle with settings to compensate - shouldn't have to!) and the sprites are out of sync with the backdrop.
I played Nemesis UK and Gradius through yesterday and the only differences I noted were:
- Logos (doh!)
- Nemesis has backdrop art on the title screen.
- Attract mode is different.
- Gradius pauses for longer when you lose a life.
- Gradius has "options", Nemesis has "multiples".
If there were any gameplay differences, they were minor enough for me not to notice and I'm fairly good at the game.
Most uses of the word "difference" in a post ever?![]()
cmonkey said:Dave, do you know whether the version of Gradius in MAME is the ROM version (as the name in the driver suggests) or the bubble memory version? The boot up sequence for Gradius shows the "WARMING UP NOW..." message with the countdown timer, which is what the bubble memory version definitely does, and also the game code is copied from rom to ram at boot time, which is another thing that the bubble memory version does. I'm confused as to whether the version in MAME is the indeed the rom version of the bubble memory version??![]()
DaveSpicer said:He might be thinking of the US version, which is noticeably different, as noted above. Mind you, not sure what he's on about with the bosses because all versions are identical graphically. Having said that, there's a big visual difference when comparing Mame and arcade because Mame's colours are way off (yes, I know you can fiddle with settings to compensate - shouldn't have to!) and the sprites are out of sync with the backdrop.
I played Nemesis UK and Gradius through yesterday and the only differences I noted were:
- Logos (doh!)
- Nemesis has backdrop art on the title screen.
- Attract mode is different.
- Gradius pauses for longer when you lose a life.
- Gradius has "options", Nemesis has "multiples".
If there were any gameplay differences, they were minor enough for me not to notice and I'm fairly good at the game.
Most uses of the word "difference" in a post ever?![]()
cmonkey said:[
I can change the OPTION/MULTIPLE tiles no problems. The pause length wouldn't be too hard to find. I'm not gonna start messing around with the attract mode though, not enough free time available for that!
Dave, do you know whether the version of Gradius in MAME is the ROM version (as the name in the driver suggests) or the bubble memory version? The boot up sequence for Gradius shows the "WARMING UP NOW..." message with the countdown timer, which is what the bubble memory version definitely does, and also the game code is copied from rom to ram at boot time, which is another thing that the bubble memory version does. I'm confused as to whether the version in MAME is the indeed the rom version of the bubble memory version??![]()
cmonkey said:What the difference between nemesis and nemesisuk? At the moment I'm patching nemesis, is this the correct one to patch or would the preference be nemesisuk? Or both?